This means that a Level 5 factory will produce units in half the time, for half the price in terms of mass and energy. Production time and costs are reduced by 10% for each level of veterancy. They gain 1 XP for every unit built or add-on installed, regardless of cost. The Cybran Proto-Brain Complex, when in flight-mode, triples the XP earned for friendly units within its area of effect.įactories gain veterancy primarily by building units. This means that a Tigershark Submarine will have to destroy as many units as a Poseidon Battleship, to obtain the same effect. The requirement for veterancy is determined by type, and not unit power. The amount of experience required for each level of veterenacy is generally the same, and not on an exponential basis. Once a certain amount of experience has been obtained, the unit in question, gains a consequent veterancy level. To boost veterancies, try distracting your enemies with a secondary force.ĪCU Veterancy Level Effects ACU EffectĮvery time a unit destroys another unit, it gains a certain amount of experience. The tables below outline the relationship between the five levels and subsequent effects. The only exception is the ACU, which gains double the effect. The effect is the same for all units, mobile or not, of +10% HP and Damage per level, and +25% faster health regeneration. The general effect to any combat unit of being a veteran is an increased HP, increased damage, and increased health regeneration.
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